9.07.2010

Metroid: Other M (Review)

Review 96


Metroid: Other M (Nintendo Wii)


Rated "T" For "Teen"


The one of few non-Princesses in Nintendo's lead female stable is off on another adventure in space. After being primed and ready from her last trilogy, could a team of ninjas redirect her spaceship to something new and glorious?


=====Story=====

After the events of Super Metroid, Samus awakens after her latest battle with Mother Brain and losing the baby Metroid. She continues on with her space bounty hunter ways, but is interrupted by a distress signal. Changing her route, she meets Galactic Federation troops already investigating the Bottle Ship. Meeting her former captain, Adam Malkovich, stirs her emotions. Samus once again falls in line and takes orders from Malkovich and helps the Galactic Federation in finding out the reason for the distress signal. Twists and turns occur and Samus meets more of her past as Other M's tale unravels.



=====Gameplay=====

Team Ninja gives us 2 modes of play to use. The main mode of play is the 3rd person perspective with a 2-3D feel. Samus will run, gun, jump, and roll her way through the bottle ship. Dodging and stylish kills are new and show Team Ninja's influence on this female favorite. It is satisfying seeing Samus take out foreign aliens with some flair.


The other mode is the 1st person view ala Metroid Prime. Switching from a horizontal controller position to pointing the Wiimote at the screen, you see what Samus sees. Using her eyes, you can examine your surroundings and go for accurate plasma blasts. More importantly, this is your missile view. Lock on to enemies or breakaway walls and blow them away with Samus' trademark missiles.



=====Difficulty=====

Samus' linear adventure is also one of her easier times taking out bad guys. Seasoned bounty hunters will have little to no troubles navigating the Bottle Ship and getting to the bottom of the problems. Plenty of save stations also softens the blow for when Samus is in need of a recharge.



=====Content=====

The Bottle Ship provides 4 different areas to explore. Each area is filled with extras to help power up Samus' suit. You can spend time trying to max out your missile tank, get more energy tanks to make sure Samus can survive this mission, or you can find parts to make plasma shot charging faster.



=====Final Thoughts=====

If you haven't noticed, I was very short with explaining the usual key points I go through. That's because I'm saving the meat of it for now as I go through certain aspects of the game that has been widely discussed by many, if not all, reviews of Other M. I may go off on a few other tangents and throw in more personal opinions into this, but they relate in some way. Some spoilers are included.


WHAT WAS MISSING - No more blasting doors to open them. Other than doors that are sealed and need a missile or bomb to open, all doors just open for you.


Killing enemies to replenish health and missiles is no longer necessary. No enemy drops anything (unless story driven) so there is no health and missile icons to collect. I mentioned it before, there are plenty of save stations scattered throughout the Bottle Ship. That's the easiest way to replenish health and missiles.


If you are low on missiles or are on your last line of health, Samus can now recharge herself by...concentrating. Hold the Wiimote up and hold A to replenish Samus. Your 50+ missiles will be back in a few seconds. At least with the health it will only replenish to one full energy tank and nothing more. That would be too easy. It might not be easy to do this in the heat of battle, but it is doable.


CONTROLS - Playing the 3rd person mode is simple and fun enough to do, but it may feel too simple for some. The auto targeting system works, but not 100%. Eventually Samus will shoot at the next available target, but if there's a swarm of them, she might not always blast the one you want her to.


Being able to take out aliens with flair is nice and satisfying, but it is a bit too simple to do. Weaken the foe enough and then walk run up to it or jump on and MAYBE you'll kill with style. It's cool to see it the first few times on new enemies, but once Samus is strong enough, the thrill might not last. And speaking of once Samus is strong enough, once you get the classic Screw Attack, that's all you need to do. Have Samus bounce around through every most enemies and they're space dust.


To add to the easiness, the dodge...effective...too effective. When you successfully dodge, you get an instant charged plasma blast. So you really could relegate your battle to just tapping on the d-pad waiting for an enemy attack for Samus to dodge and then just shoot your charged shot.


The 1st person view...it's not Metroid Prime so get that out of your head. That's the only time you can use missiles and usually that's during tough boss fights. It might not flow easy for everyone to switch from one view to another, but you will do that a lot. I had no issues with switching back and forth. For any Wii game, I always find it better to immerse yourself into what you're doing. Samus holds her arm cannon a certain way to shoot and that's what I did.


Sometimes the 1st person view is forced upon Samus and she must "investigate" her surroundings. Samus MUST find the one thing on screen to progress the story. I honestly thought I got the game stuck because I looked at everything and nothing happened. Turns out that I didn't look at the right part/pixel that I NEEDED to look at to acknowledge that Samus is looking at THAT thing.


EXPLORATION - As mentioned earlier, Other M is very linear. This isn't a large planet Samus is exploring, it's a monster infested ship. While Samus is able to backtrack to find things, story devices also prevent her from fully backtracking. Most of it is because you couldn't blast open a door because you were unable to use the properly needed weapon. The best feeling of exploration is after the credits roll and you can continue with what you had already collected plus get an extra ending. This also means that it is impossible to get 100% the when you initially beat the game.


POWER UPS - With pretty much all Metroid adventures, Samus starts off with all her powers and equipment. Something will cause her to lose them and she has to reclaim them. Well, the "something" that causes her to lose her items is her former captain, Adam Malkovich. Since she's once again taking part in a mission with the Galactic Federation, Samus decides to follow his orders...no questions asked (other than yourself thinking "what the F?). That's right; she has everything at her disposal from start to finish, but doesn't want to disobey orders.


What? The door Samus can blow open, she can. The thing that can save us or help us advance further, she can't use even though she has it? She just wants to be a good girl and obey her former captain. And this brings us to the matter of...


SAMUS - Samus Aran...the once voiceless female protagonist now has a voice. THIS is probably the biggest negative of Other M. After 10+ years of never hearing Samus utter a word, being fearless in the face of many adversities, and surviving every single time...most would picture Samus differently (I know I did). Samus has many inner monologues throughout Other M. While the story isn't the best (the second half of the story being the better part), it doesn't help that the voice over for Samus is very dull. Almost every other person with a speaking part sounds fine except Samus and that's probably due to THIS being the first time we really hear her speak.


This kind of speaks volumes to other heroes/heroines that are voiceless. Could you imagine Link voicing himself after all these years? Would Crono seem more of a hero if he didn't just nod and gesture? But it's the fact that we play these silent protagonists that helps us immerse ourselves as being that character (male or female). You're the one doing everything and making the decisions that you think in your head and execute on screen. Putting someone else's voice easily reminds you that you are just playing a game and that you're guiding a character through an adventure. That sense of immersion is lost.


It doesn't help that the script/translation for the story is bad. Hearing the heroic icon of that travels through space say "Confession time..." makes her sound like a young girl writing on her space blog. It definitely shows a different side of Samus that probably none of us thought was there, but it also crushes a lot of what made her a popular, strong, female character. It makes sense when she flashes back to when she was younger and being stubborn to Malkovich, but the scars of war don't show on her as she has grown as much as you'd think.


The way she talks, being submissive to Malkovich, not doing what she does best...it paints Samus to seem weaker than she actually is. Does the Varia Suit and Zero Suit just cover up a lonely girl? I find it hard to believe. Others would believe that this is a very sexist game in the way Samus is handled. Hard to argue against that, but I don't believe it was blatantly done. Although seeing her in her Zero Suit and being very shapely is definitely the work of Team Ninja.


OTHER M - I've always wondered what the title meant. Playing through the game, I came up with a couple of answers.


1. Other M - means that there is anOther Metroid or anOther Mother Brain. This is what most people seem to think to be true as both of those actually come true.


2. Other M - MOther. At one point I remember just thinking that it was weird to see the choice of words for the title. "Other M." But thinking back on some of the things Samus said like always referring to the last Metroid she found (Metroid II) as "baby," the references of Mother Brain, the mother-daughter bond of two other characters, Metroids imprinting the first image they see as a mother...those and a few other things led me to believe that Other M really stands for MOther. I could be wrong, but that was the way I went with it and thought it was an interesting theme to use.


WHAT THEY DID RIGHT - The cut scenes are gorgeous. They did an absolutely fantastic job with each one making everything look great. There were lots of nostalgia bits to find (classic Metroid theme when starting from save spot, attacking O beams coming from walls, classic weapons such as the Screw Attack and Grapple, classic enemies, etc.). The 3rd person gameplay is actually pretty good. Had it been balanced out a bit more it would've been great, but it's definitely one of the better parts of the game.



=====True Final Thoughts=====

While I found that there was a lot not to like about this game, I did still enjoy it. Control issues and a few other minor gripes I didn't really mind personally. The bigger issues of the story and the surprising portrayal of Samus was definitely a disappointment for me.


Scoring this was very difficult for me. While writing this, I was thinking whether I should lower my score or not. All I can say is that this is definitely a memorable title and probably for a bunch of different reasons. I see it as more of a disappointment to long time Metroid fans, but newcomers with no history of Samus can just take it as is and enjoy the adventure. It's not the worst thing in the universe, but Samus Aran certainly has seen better days.


Rated 3 out of 5 (leaning closer to a 2)


GameTrailers Review

X-Play Review

Talkabout: Metroid: Other M

5.30.2010

Super Mario Galaxy 2 (Review)

Super Mario Galaxy 2 (Nintendo Wii)

Rated "E" For "Everyone"


Gamers don't always get a second flushed out Mario adventure on the same console. This console era hasn't ended and neither has Mario's adventures in space. Will a sequel be adding or is just more of the same thing showing that our famed plumber is all out of new tricks?


=====Story=====

In the second Mario Galaxy, Bowser has decided to change up his plans and this time take over the universe. This plan involves kidnapping Princess Peach and thwarting his nemesis Mario's every move.


...


So it's the same story. Unless you're playing any Mario game that's in RPG form, the story isn't what you're here for. You're here for Mario's second helping of galactic adventures.


=====Gameplay=====

Almost everything from the original Galaxy title has been kept intact. The solid platforming, the zero gravity, the squashing of enemies...it's all there. Even if this isn't your first trip with Mario in space, it doesn't take long to master the controls. It's the levels that are the challenge, not the controls.


Wiimote gestures are still minimal. The main thing is to shake it to make Mario utilize his spin, which can vanquish foes or extend your jump a littler farther and a little higher. That itself will allow players to creatively control their plumber. The pointing function to collect star bits is still in full use. There are other times you will need to manipulate your Wiimote in different ways, but those are few and far in between and not horrible hinderences.


The second player option now extends beyond pointing to collect star bits. A second player can now take control of a Luma and help collect coins as well as star bits. Not only that, they can help stun and attack enemies while Mario navigates his way through each galaxy. It's not the deepest form of cooperative play, but it's there if need a little help.


=====Difficulty=====

The difficulty of Galaxy 2 is very varied. Each galaxy is unique in its own way and has multiple forms as you can collect multiple stars through multiple visits meaning that almost each star has a different A to B route. The beginning galaxies will serve as a study guide of what to expect. The later galaxies are full blown thesis creations that definitely test your patience and platforming prowess.


Very little can prepare you for what the next galaxy has in store for you. Sure you'll jump and run and float around each one of them, but the level designers definitely gave you something to work at. Adding new elements of using long time dino pal Yoshi is necessary (on certain levels) and does change up your normal strategy. New suits (Cloud Mario, Rock Mario, etc) also add to the excitement and torture. For each new power-up or ability they added, they built a great deal of challenges for each one.


Prankster Comets return and will give you a run for your gold coins. They are challenges for the sake of adding more challenges to the game. From speed runs to sped up levels to one hit situations, you will clock in more time in space trying to retrieve stars from these challenges.


Boss battles are once again unique and in large scale. While patterns are easy to learn and figure out, if your skills aren't quick and polished enough then you will have a great deal of difficulty collecting the minimum 70 stars needed to complete this game.


=====Content=====

Tons of content. New suits, new power-ups, challenges, Yoshi...could there be anymore? Of course there is.


Luigi - play as Luigi at the start of certain levels. Plays exactly like Mario, but with better jumping abilities and less traction on his feet.


Throwback Galaxy - They recreated a Mario 64 level. Enough said.


Secret Galaxy - Mentioned a few times by characters in the game, a new galaxy becomes unlocked after your first playthrough to the end.


120 stars - The standard number ever since Mario 64.


240 stars - That's correct. After getting 120, 120 more are unleashed throughout the universe. Some are as simple as finding them behind a house while some are outright frustrating requiring you to purposely get hit to reach places and then inching closer and closer off thin platforms to perform a back flip to a star that can only be touched at the height of the jump. You want more to do, Galaxy 2 gave you 120 more things to do.


=====Final Thoughts=====

You don't have to have played the first Galaxy to enjoy this new one. It is recommended to go in number order to further appreciate what they added in and what they improved on from the first one.


The visuals are just as gorgeous and full of color and life as in the first Galaxy. Colors are bright and pop out at you, the use of lighting is very well done, explosions are glorious to watch, the galaxies are all different and unique and don't feel recycled at all, and characters are full of life and animation. The image of Mario flying around is just a great display of the power and magnificence that this character has attained over the years.


Galaxy 2 is once again accompanied by a great soundtrack. A full orchestra plays wonderful music as you hop from galaxy to galaxy. Each song sets the tone for each level. Old school renditions of classic Mario tunes sound just as great as ever.


There is very little not to like. Gamers that complain that the Wii doesn't appeal to hardcore players now has a load of challenging levels that most casual players can't conquer. This increase in challenge and difficulty may also be the most hated thing about the game as it can at times be very challenging (hence it being the most written about in this review). But you don't want a game to hold your hand and you don't want a game to beat you every time you try to play it. Galaxy 2 offers the middle area of difficulty while pushing the envelope for casual and seasoned players to need plenty of 1-Ups for this space adventure.


Galaxy 1 was close to perfection for Mario and for platforming games. Galaxy 2 doesn't mess with the formula and adds proper toppings for those that wanted a second taste of the same goodness they originally received. It may be more of the same thing, but when there was little to complain about it the first time, how will you not like it the second time? You will not be disappointed with this galactic adventure. Add another gold star to Mario's spectacular legacy.


Rated 5 out of 5


GameTrailers Review


Sessler's Soapbox

3.29.2010

Ace Attorney Investigations: Miles Edgeworth (Review)

Ace Attorney Investigations: Miles Edgeworth (Nintendo DS)

Rated “T” For “Teen”


In the Ace Attorney series, players had only been able to play on one side of the bench; the defense attorney side. But just like a coin, there are 2 sides to this story. In Ace Attorney Investigations, players now take on the role of the purple perfect prosecutor Miles Edgeworth as he investigates and solves cases without the confines of the courtroom.


=====Story=====

After returning from a trip, Edgeworth is met by a gunman in his office. Even though the gunman shies away, Edgeworth realizes that there is more to this mysterious appearance and theft of his office than what meets the eye. Events starting before this have slowly been turning and all lead to a smuggling ring and the notorious Great Thief Yatagarasu. Edgeworth has been embroiled in cases before, but this time there is more in store for the perfect prosecutor.


=====Gameplay=====

The staple environment of the Ace Attorney series, the courtroom, is no longer your main setting. As Edgeworth, you are actually at the scene of murders and crimes and are looking through all the nooks and crannies to find crucial evidence and hints to solve things.


You do still have your standard menus to cycle through. You can check your organizer to go over notes that Edgeworth has jotted down or look over certain pieces of evidence again. The 3D evidence is still a used function allowing you to further examine a piece of evidence closer for possible finger prints, blood stains, or any other thing that may look suspicious.


While menu navigation is still around, traveling is actually done by freely controlling Edgeworth and making him walk/run around the various settings he happens to be in. This adds more for exploring and examining as you can actually walk to almost any object or talk to any person at the scene to hopefully get extra hints towards solving the crime.


You also get a sidekick to tag along with you most of the time, but their use isn’t necessary. They provide more dialogue in the main parts of the story so that Edgeworth isn’t always having an inner/outer monologue. Showing them evidence or asking them questions usually doesn’t lead to anything important.


Another new addition to gameplay is the Logic system. Throughout investigations, Edgeworth will make mental notes of situations or things witnesses have said and store them away. Once a few pieces of Logic are available, it’s up to you to connect the pieces correctly so that new revelations will come about to help your pursuit of the truth. Connecting Logic pieces incorrectly as well as presenting or incorrect evidence will incur damage to your truth meter bringing the case to an abrupt halt and a guilty victim.


=====Difficulty=====

The Ace Attorney series has always been on the same level of difficulty. Ace Attorney Investigations is no different. The real difficulty comes from trying to get from Point A to Point B the way the game wants you to. While you might figure out who killed who with what and where, if you don’t unfold things in the right sequence, you will not get to your final conclusion. It may come from that piece of evidence you overlooked or maybe you didn’t examine a certain part of a room to find something important. These and the guilty criminals are what make your investigations a bumpy road.


=====Content=====

The 5 turnabouts in Ace Attorney Investigations brings loads of hours of play (15-20). That is pretty standard in the Ace Attorney world. Other than great stories and new interesting characters, Capcom has provided tons and tons of fan service.


Cameos of past Ace Attorney games return in big roles and minor roles or are sometimes just in the background. While some are important (Gumshoe), some are there for a little bit and then never seen from in future turnabouts.


Some familiar music comes at the right time. Those familiar tunes do a great service to the new tunes for Ace Attorney Investigations. The new songs are just as catchy, but fans of the series will have momentary times of joy when a favorite familiar song properly accompanies the scene.


There are a lot of references to other themes and settings throughout the game including foreign lands, badgers, dogs, foods, studio names, and a certain “person” that Edgeworth never acknowledges by name. All this fan service will have ace Ace Attorney players wondering what else is in store for them as they investigate onward.


=====Final Thoughts=====

While there isn’t much of a difference in the true gameplay style, the formula still works. Instead of being confined to the courtroom most of your game like in previous Ace Attorney titles, you’re in a different setting, but doing the same thing. Rebuttals are the same as Cross Examining. Deducing is just like showing an example in court by showing why a picture/item is contradictory with another piece of evidence. The Logic system is a nice addition as it allows you to link things together instead of always have facts and evidence stand alone and are what they are and nothing more.


And speaking of being outside of the courtroom, it’s a nice touch. Not just for the fact that you get a good number of environments to explore and interact with, but it also doesn’t “time” your turnabout. By “time” I mean that in previous Ace Attorney games, you knew it was going to end in court by the 3rd day if it goes that long. With these investigations, you can tell you’re making progress towards the end, but the end is almost never definitive. The only cues to know you’re close to wrapping things up is through guilty character actions/reactions or by the change in music.


Another nice new touch is the angling of characters presented. Rather than how previous installments had witnesses and other figures talk at you during investigations, all major talking characters are displayed one or two at a time at an angle to where they are talking to each other rather than at you (similar to when talking in court). It's not a revolution by any means, but it shows more details in the characters and portrays more of the interaction going on between characters. And it is nice to see past characters do their familiar gestures at a different angle. These gestures carry onto the sprite characters who you actually get to see move and run around instead of...nothing.


Edgeworth's voice may sound like it has gone through a few voice actors (in America). Just comparing his "Objection" to his "Eureka" sounds as if someone else was chosen. His "Objection" sounds mighty, but anything he says beyond that sounds weaker and not fitting of him.


The ability to play as the almighty Edgeworth is a big draw for fans. While some would’ve like to have played as him behind the prosecutor bench, this is still a great way to play as him. Being Edgeworth helps you understand why he is the way is and why he thinks the way he thinks. At parts, Edgeworth might seem out of character (and could be easily substituted for a spiky-haired defense lawyer), it only seems right to do so. Playing as a cold and calculating character (awesome as that sounds) might not serve well as a proper purple perfect prosecutor protagonist.


Fans already know to get the game or they already have it. New fans of the series starting with this title will most likely not get all the nods towards the other titles. Minus the tons of fan service, Ace Attorney Investigations still delivers in having a great story that the series is known to have. Ace Attorney Investigations also opens up the door for potential Investigations sequels since Edgeworth is not the only prosecutor with a thirst for justice.


Rated 4 out of 5


Fan Rated 5 out of 5


The Shock System Review


GameTrailers Review