I just thought this was a really cute "review." Matt Behrens from N-Sider didn't have it in him to play Animal Paradise for the DS, so he gave it to his 6-year old girl to play it. He then did an interview with her to ask her about the game she played.
Time to shake it up with Sega’s musical monkey, Samba. Samba de Amigo is a Maracas based music game from Sega that originated on the Dreamcast. Now it is brought back to life years later to make some noise in the current-gen era.
=====Music=====
Unlike most music games that are current, Samba de Amigo brings a Latin flavor for their music list. Many of the tracks you play in this game will not be found in almost any other rhythm game out there. From Ricky Martin to a few Latin classics to even a few remixed versions of popular songs, Samba has a large list of songs to keep you shaking your Maracas. While most are from the original version, they’ll still feel new due to the many years of absence. And with downloadable bundle packs to purchase online, there will be a nice length of play time to keep Samba’s lifespan long and fun.
=====Gameplay=====
If you never played the Dreamcast version of Samba, that’s okay. The controls will be new for everyone. The main portion is to shake your control as the rhythm balls fly towards 1 of the 6 circles. The closer you get them to the middle of the circle, the higher the points you receive.
So how does it work? You have 6 circles around you, how do you make your controls know which one to shake at? Very simple. Keep the Wiimote and Nunchuk (or second Wiimote) pointed forward and shake left/right for the middle, point the controls up and shake left/right for the top circles, and point the controls down and shake to make the bottom circles register. It sounds simple and it really feels simple, especially in the easier difficulties. As the challenge rises, that’s when you might falter as you try to remind yourself which way to hold the controls and then shake. That might drive most players to stick with lower difficulty to keep it fun and not frustrating.
=====Story=====
Umm…there is no story. Let’s talk about the game modes instead.
There is the standard gamplay, career mode (for the bulk of unlockables), and mini-games. All the old mini-games are here along with a few new ones such as Pinata, Volleyball, and Love Love. Most mini-games focus on certain ways to play the actual game while others are just for the fun of it. Love Love is the only one that rates you on how well you work well with another player as the others have you competing against one another.
=====Changes=====
New songs, that’s always a plus. New mini-games, that’s more fun. New gameplay controls, those could be better. New downloadable content, a first for the game. New characters…new characters?
Of course, Miis are integrated into the game. You’ll see members of your Mii pile dancing and shaking in the background of levels. Not only will you see them, but other Sega faces make appearances. One of them is a famous News Reporter from space and the other is the blue blur of Sega, Sonic. Sonic is the latest amigo of Amigo. Cheers for Sega fan service.
=====Final Words=====
There are plenty of music games out in the market. While more of them have been leaning towards the realistic gameplay, Samba de Amigo isn’t that much different. They were one of the first to apply instrument specific peripherals. But Samba shines with the music it has. It’s vastly different from almost every music game out there and that says a lot. What may get to players is the controls. If you don’t get used to it, you’ll just be shaking your controls like a crazy person. If you get used to the controls, you’ll be shaking your controls like a rhythm crazed monkey. It’s the easiest instrument out there to play at least.
Cornet is her name and she’s a puppeteer too…well, let’s have her tell you who she is.
That’s right. Just as the title says and just as Cornet has shown you, this is indeed a musical adventure. That opening alone sets the tone of the adventure ahead of you in this Playstation port.
=====Music=====
So with that kind of opening and the title of the game, you’d expect there to be singing everywhere you go. Not true. Like a musical movie, music is a key part of the story, but the singing only happens at the more important moments. While music is woven into the game (Cornet playing her horn to have puppets join her party), singing is only during main parts to help progress the characters and plot in the story.
Also to note (ha) that this version on the DS has the songs in Japanese with English subtitles. The original PSX version had a dual language choice, but you don’t get that choice with your portable musical. This could be a major turn on/off for some people, but either way, they’re still the same quirky songs that make Rhapsody.
And along with music comes with sound and that is something that falters. Sounds are still bland and far and few in between. The DS version seems to have made the sounds more faint, more bland, and more far and few in between. Most of your battles will just be the battle music from beginning to end with the occasional thud or pop.
=====Gameplay=====
Battles are another change. The Playstation Rhapsody played more of a strategy RPG. Move yourself and your puppets around strategically to improve offensive and defensive strategies. In this version, Rhapsody has changed to the normal RPG turn based gameplay. While this doesn’t make the challenge any more difficult (this is a fairly simple RPG), it does help move things faster along especially with the Auto option. So it will be a little faster to quickly level up your cast of puppets to take down your target.
=====Story=====
So why are these crazy characters singing? For many reasons, but they all circle around the heart of one Prince Ferdinand. It’s your job to hook him and Cornet up. Unfortunately, the Evil Queen Marjoly throws a bad note into your music score to make the sweet music not so kind to the ears. So you help Cornet get her Prince back and restore order to this musical.
=====Changes=====
Already mentioned was the use of Japanese voices for the songs and the new gameplay. A couple extra changes include the use of the stylus (it is a DS game after all). Nothing too big, just tap on the screen to move Cornet or make your choices in battle or the menu. All this can be done with the normal button layout.
Also added is the in-game map, which is very helpful. Most dungeon layouts are look the same and it was easy to get lost in the Playstation version. The map certainly helps with determining where you are especially since later dungeons include more and more floors as the game goes on.
The script has been polished a little bit more. Players of the original don’t have to worry though. All the quirky one-liners, weight jokes on the main character, and charm are still here.
The use of Kururu as an individual character just adds another team to your party. Before, Kururu would just accompany Cornet, tease her, and sing a few songs. Now she’s a butt kicking puppet that can help take out foes. She’ll also be completely on your side in your quest to be with the Prince.
=====Final Words=====
While there have been quite a few changes from the Playstation to the DS, the game is still the same. The story is the same. The difficulty is nothing for seasoned RPG players. Some may not be able to get passed the overall cuteness of the game that is always crammed down your throat, but that’s part of what makes Rhapsody Rhapsody. This game floated under the radar the first time around and might be repeating that process again. It’s not for everyone, but if you want a game that doesn’t take itself to seriously and can bring out a couple laughs, then this game will definitely do it. And if you don’t mind having a couple of silly songs bounce around in your head, then you will really want to play this.
Rated 3 out of 5
(pictures from DS, videos from PSX)
Evil Queen
Amphibian Paradise
Amazing Pirates (extra song left out of both versions, Spanish subtitles)
Mega Man has been featured in many games over the years. Capcom has added an X, Star Force, Anniversary, Soccer…you name it, to the end of the Blue Bomber’s name. But Capcom decided to go back and add another title to his resume and bring him back to his classic 8-bit roots with Mega Man 9.
Yes, it has been a few years since Mega Man last defeated his arch nemesis, Dr. Wily. After years and years of Robot Masters scrapped by Mega Man, you would think the evil doctor has learned his lesson. Well, he wouldn’t be that evil if he had not thought of another plan to hatch. Dr. Wily has “confessed” to the world that the latest string of Robot Masters that are wreaking havoc were creations of Dr. Light. Dr. Light is then arrested and it’s up to Mega Man to clear Light’s name, defeat the evil robots, and get to the bottom of another Wily scheme.
Like any other Mega Man game, there’s a simple formula. Take one blue robot, add 8 Robot Masters, add one Wily castle, and you have yourself the perfect Mega Cake. Well, Capcom added a few little ingredients to the mix. One of the main extra ingredients is Difficulty. This game is hard…very hard. While newcomers to the franchise might just see this as another hard game, veterans know that there is certainly in an increase in the game’s challenge. Sure, once you figure out the bosses weaknesses, the bosses aren’t much to handle and that has always been the way that Mega Man rolls. So where is the added difficulty? It’s added from the moment you start a level till you reach a boss.
Enemy’s are very simplistic as they range from the normal Hard Hats to birds dropping rocks. But the volume in which some are placed in may get to you at times. It’s not an overload, but it might be more than some may be used to from a Mega Man game. And don’t forget that this is an 8-bit venture. They’ll respawn if you move out of the area you just killed them in and walk back. The layouts for levels are genius (Dr. Wily may have learned a few things over the years) as it should be for any villain that doesn’t want the protagonist to reach him. Levels are planned out very well. Spikes are where they should be, pits are where they should be, and enemies are placed strategically well. While it may seem like an easy straight walk to avoid the spikes on the wall, you never know if a robot claw will drop down and do what it’s programmed to do; grab you and drag you back into that wall of spikes. Yes, Wily definitely learned how to beef up defenses.
Another addition are the Challenges. Challenges are attained as you play through the game. They range from simple tasks (beating a boss with only your Mega Buster) to the utterly impossible (beat the game without taking a hit). These Challenges are a great factor in bringing players back to hone their skills and earn their Blue Bomber badges. You may earn some without even trying. This is great practice for online rankings as you can challenge the world to beat stages and bosses in the fastest times possible.
And Capcom will be dishing out more Mega Man 9 goodies soon in the forms of downloadable content. Game was too easy for you? You’re lying, but there will be harder difficulties to download. The more anticipated download is the Proto Man download in which you can play through the entire game as Proto Man. These downloads will add more mileage to your game.
While this game stands on top of the difficulty meter and eats it, Mega Man is not totally helpless through it all. This installment of the game actually puts more emphasis on using the newly gained robot abilities you receive from defeating a boss. It won’t make the game a breeze, but it will alleviate some of that frustration that made you break your controller/TV/system. Can’t reach a platform, Rush Coil will work. Can’t reach that 1up? Did you try your Hornet attack? Too many enemy blasts, mindless floating robots, and a pit of spikes you need to avoid? Slap on that Jewel Satellite and all you have to worry about are spikes now.
There’s not much to dislike about the latest Mega Man. You will definitely hate the difficulty of it, but that’s a great thing. Did you really want to play another simple Mega Man game you can beat in no time at all? It’s a challenge. Sure, it may seem like it’s hard for the sake of being hard, but it’s not just haphazardly made that way. All points made above show why it’s supposed to be hard and supposed to challenge you whether you are a new comer or veteran. With it’s 8-bit graphical charm, superb 8-bit soundtrack, and it’s new-gen difficulty, there’s something for everybody to like here. This game feels, plays, looks, and is 8-bit in every way and it’s done well. Just remember, it’s tough, but you’ve got Mega Man by your side to go through and die with over and over again.
Did you try the first installment of Games For Attractive People provided by Strong Bad on your Wii? You weren’t attractive enough? Well, you had one month to get that make over because Episode 2 – StrongBadia The Free is here for us good looking people.
Strong Bad and losers in his world come back again for another PACA (point and click adventure). This time around, The King of Town has passed a new law adding a tax to all received and sent emails. Hey…that does not sit well with our masked hero…villain…sexy main character. So what is there to do? Easy, dethrone the King of Town. Now who won’t follow Strong Bad in his task to dethrone the newly named “The Of Town?” Well, that would be everyone. All your attractive friends have decided to secede StrongBadia leaving it’s populace to a populace of one super strong and super bad man. Not only have they seceded, they have all formed their own countries, flags and all. What does a country of one attractive man do? He brings all the unattractive beings together by forcefully taking over country one after another to make himself even more attractive by being surrounded by the less than face pleasing. While PACYW (pointing and clicking your way) through the familiar yet split world, you must be your awesome self and convince…manipulate…force others to join your side. Your PACWHSBG (pointing and clicking will help StrongBadia grow) as you make your way by engulfing countries such as Bleak House, Marzistar, and the creatively named country of Country.
The core of the game has remained the same since the first episode. So while you may need to look better from Episode 1, you don’t have to be that much smarter. PAC (point and click), make fun of the civilians, laugh at the content, and take over the world. And there is always time to enjoy the adventures of Teen Girl Squad and even relax with a great game of Videlectrix with Math Kickers Featuring Alge Bros. Algebra has never been this brutal.
Enjoy your comics, master some power equations, and don’t forget to recruit people for your army as you take over countries. Once you’ve conquered all the lands and formed your Homstarmy, you are ready to take on The Of Town at his castle keep. And what is left after your Homstarmy storms the castle? Well, only those really attractive looking persons will find out. War can not be won so easily…sometimes. And was it all worth it? Was this a waste of time for Strong Bad? Was it worth it to expand and conquer all with StrongBadia and all its inhabitants? Is this the same game you played the first time around just with different content (yes)? Do you still need massive plastic surgery to play this game? Well…you could always turn your back to the television screen as your more attractive friend plays the game for you.